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Finishing Tetris

I finished my version of Tetris, and it's now available for you to try on your PC. I set a goal of finishing the game before Super Bowl XLV, and there turned out to be a lot to.

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Rick Umali's Tetris

I finally finished my version of Tetris. It's a Windows game. To play on your PC, download the installer below.

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Almost Finished with Tetris

My implementation of Tetris is nearly finished! It plays pretty decently, which is the measure of any game. There's no sound right now, but there's a help screen and a modest splash screen. My goal is to release it before the Super Bowl XLV (February 6, 2011).

Tetris by Rick Umali
Tags: game tetris

Tetris Update

I've been on a roll with my Tetris development the past few days. Of late, I've implemented "pause" and "fast fall" (or "fast drop"). I've also added the ability to build a "mound". While working on the code to make the mound (the collection of pieces that pile up on top of each other), I found it helpful to dump the contents of my "grid" to a file. Here's my grid after playing the game for a few minutes. Clearly I now have to work on "clearing the rows" next!
Tags: tetris c++

Tetris Game Shaping Up

Tonight, I reached a good point with my coding of Tetris: I managed to get falling pieces that I could move horizontally. Some big things are missing: boundary detection, the creation of the "mound" (the pieces that collect at the bottom of the playing field), and the randomization of the pieces themselves.

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An Approach for Tetris Shapes in C++

I've been noodling with a Win32 version of Tetris, the ubiquitous "shape placing" game. I'm working in C++ using the Simple Directmedia Layer for my graphics. One of the interesting things in working out the game is the "shape" data. Below is the code for one my shapes, and the methods to "rotate" and "draw" it.

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